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Wrath of Rasputin – solar splash damage creates warmind cells, this is why things like your grenade, knife explosion, martyr’s wave or Xenophage can create warmind cellsīurning Cells – this causes a solar burn damage wave which if it kills someone can create warmind cells as it counts as splash damageįireteam Medic – upon destroying a warmind cell you & your fireteam get a huge chunk of health back Global Reach – damages enemies at a greater distance. This is not perfect, 3int and 4 str would be fine, higher dis would be better and missing 1 mob. The current split on this Hunter of mine 8(9 due to traction)mob – 3res – 10rec – 4dis – 6int – 5str.High as possible grenade cooldown due to the fact that you can create warmind cells with it as well.100 Mobility for faster dodge recharge.100 Recovery for obvious faster recovery.You are aiming for 100 recovery, 100 mobility and as high as possible grenade recharge.Wrath of Rasputin (Solar 1 Energy Mod).Ophidia Spate for two knife charges or The Sixth Coyote for two dodge charges. Helmet, Gauntlets, Boots and Class Item that can take Season of Worthy mods. 2:11 Warmind Cell creation with abilities/splash damage.1:28 Warmind Cell creation with weapons.0:00 Full Build showcase (Weapon-Mods-Armor).The video showcases broad examples of what is shown below:
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